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This is the first tutorial in a series of shaders tutorials in Unity 3D. Open your Unity 3D project and using right click mouse add an Unlit shader to your project, see the image:

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上篇笔记《Godot Shader特效:3D描边(outline)效果 原理篇》介绍了Godot实现3D描边的原理,该文中是用Godot自带的SpatialShader通过调整参数实现的,由于这个效果在3D游戏中还是很常用的,所以干脆自己写了一个专用Shader,非常简单。把它添加到材质上并作为一个Next Pass ... Anyone know a good formula for swaying grass?   In his dx9 shader book, luna uses   float sine = amplitude*sin(amplitude*gTime); posW.xyz += sine*right;   where amplitude is 0.5 through 1.0 for upper verts, and 0.0 for lower verts.   so upper verts sway back and forth left to rig simple light shader for godot 3.0. GitHub Gist: instantly share code, notes, and snippets.

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Assigned it when reading in the fragCoord (uv) by doing _Area.xy + (uv manipulation for shader) * _Area.wz where _Area is that float4. Does not answer the question but I suppose I do not need...

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Godot Engineで背景の3Dモデルデータをインポート Godot Engineでサウンドを追加 「今すぐ会議を開始する」って何だろう 2020/11/17 Godot Engineでダメージエフェクトを作成 Godot Engineでタイトル画面その他を作成 Godot Engineでプレイヤーが画面端を超えないように補正 ...